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- BitMap *LoadBitMap(char *file,int maxx,int maxy,int offx,int offy,
- int BlockSize,char *path)
- ;
- void SaveBitMap(char *file,BitMap *Image,char *path)
- ;
- BitMap3D *LoadBitMap3D(char *file,int maxx,int maxy,int maxz,int offx,
- int offy,int BlockSize,char *path)
- ;
- void SaveBitMap3D(char *file,BitMap3D *Seq,char *path)
- ;
-